
Instead you have heard of the ColecoVision here and now in 2017 because it has a band of enthusiasts who have kept it alive. It was one of the players, but it never achieved the cultural significance of the Atari or the Japanese machines that came after it. That you have heard of the ColecoVision is not because it was a wildly succesful device in its day, because it was not. There are early 1980s consoles and computers that you will not have heard of, because they do not have an active online community. It is unclear whether the excuse is a concern that there might be some adult content for the console in the wild or that there has been some form of dispute with an individual developer, but it is difficult to discern the logic behind widening the net to an entire community. The latest twist comes from the console fan site AtariAge, on which it is claimed that Coleco is issuing DMCA takedown notices to ColecoVision fan pages and developers of fan games for the platform. This campaign came to a halt after the Chameleon prototypes were shown to be not quite what they seemed by eagle-eyed onlookers. Initially it appeared on an all-in-one retro console, and then on an abortive attempt to crowdfund a new console, the Coleco Chameleon. The Coleco story was not over though, because in 2005 the brand was relaunched by a successor company. By 1985 it was gone, and though Coleco went on to have further success, by the end of the decade they too had faded away. Their ColecoVision console of 1982 sold well initially, but suffered badly in the video game crash of 1983. One of these also-ran products came from Coleco, a company that had started in the leather business but by the mid 1970s had diversified into handheld single-game consoles. Of course, there were other consoles during that era. The one to have was the Atari 2600, notwithstanding that dreadful E.T. If you were a child of the late 1970s or early 1980s, the chances are that your number one desire was to own a games console.
